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Make Something Sweet

This was done as an exercise for me to push my little knowledge of Houdini a bit further. I’m always looking for new ways of keeping the passion fresh for something that I do everyday. Using Houdini I was able to procedurally update objects and have those updates affect other simulations down the line. I used flips for the syrup, vellum for softbodies and collisions. I was able to export all my objects as USD's into Omniverse and start working on the look development and final renders

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